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... the golden halls of Moonstone Academy. The walls were made of obsidian brick etched with faint sigils meant to suppress any trace of magical resistance.

The only light in the room came from a single lantern flickering outside her cell door, casting long, crooked shadows across the floor.

Her wrist, once proudly bearing the radiant mark of the Golden Sands Apprentice, was now marred—no, defaced—by a magic-binding seal. The original mark, once shimmering like sun-drenched dunes, wi ...

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My Dreamwalker System
 
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Xander Nyxon was born with a gift: the ability to lift the veil of sleep and travel to the world beyond. He is one of the few rare individuals who can enter dreams and nightmares at will.

While most Dreamwalkers ply their trade on the Dreamscape, Xander Nyxon is one of the reckless few who travels to the Nightscape seeking answers from the deceased. However, walking through nightmares is a perilous task even for the most experienced Dreamwalker.

A thin veil separates the real world from the realm beyond, holding the terrors of the Nightscape at bay. But things quickly go wrong when a group of cultists cause the wall between the worlds to crumble. What happens when dreams and nightmares merge with the real world and twisted Ethereals start clawing their way out of the Nightscape?

***

Xander was lifted off his feet and pushed back several paces. He desperately tried to get back on the ground, but his legs kept dangling mid-air.

“I knew you’d be coming,” the mysterious figure whispered, pulling his hood back to reveal a hideous face riddled with scars. He was blind in the left eye and all his teeth were grimy black.

“What the hell are you freaks up to?” Xander growled, desperately trying to break free from the cultist’s grasp. “Who are you guys?”

The cultist smiled at this and replied, “Our names are inconsequential, Dreamwalker. But I think you already know what we are up to. Our world is plagued by sin. It is time for it to be cleansed by the Dark Deity’s blessing!”

What to expect?

1. Dungeons.

2. Magic.

3. Creatures from folklore, myth and fantasy.

4. A level-up system with skill upgrades.

5. Mystery and adventure.

……………………………………………………………

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Way of the KnightsChapter 944: Afterword
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The Final Haven Kingdom.

The last known habitable place for humans. Protected by it's faithful Knights, it's walls were destroyed and rebuilt over and over again, signifying it's strength and unwillingness to bow down before the forces of evil.

Raven, a young man who's soul returned back in time with his memories intact, what are the changes that he will bring to prevent the kingdom's destruction?

Join his adventures along with his family, friends and his lover to find out what is his own Way of being a Knight.

MTL - Logging Into The Desolated World 10000 Years EarlierChapter 280 276: Dragon and Phoenix Battle
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Su Mu took the player panel.

Came to the game world 10,000 years in advance.

The most common talent for players has been drawn:

…immortality.

However…

Although longevity, level experience is locked, what should I do if I can’t upgrade and become stronger?

Only practice, practice, practice!

There is no time in the cave, and a thousand years have passed.

On his way out, he found…

The girl I rescued casually back then actually created a tribe for me? !

Become a tribal totem yourself? !

Five thousand years later, the first batch of beta players arrived.

They looked at the totem statue standing in the first tribe, and looked at each other…

“This is the system introduction, a very easy to kill level 1 boss?!”

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Girl Hero: Revenge on Goblins!Chapter 1133: D458: Constraints (2)
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Light and darkness are twins, blessings and curses coexist.Oh girl who stands upon the stage of destiny,May your path ahead be filled with blessings.------------Anko Probabilistic Narrative Writings:It's like telling stories by rolling dice. Just as many games offer various action and dialogue options that lead to different branching storylines, this book creates characters, advances the plot and builds the world view by providing a large number of different branches and using dice rolls to determine the outcome.