PREVIEW

... und, the main focus of game design changed from attracting new players to retaining existing players.

The developers hoped to get as many players addicted to the game as possible, so they provided more ways to kill time, such as allowing players to continuously train NPCs and have them hunt gods.

Because the Evil Value blasphemers could harvest from hunting gods was far greater than the amount earned from players killing gods themselves.

Of course, even in this case, play ...

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