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Chapter 175 - Casual Puzzle Game
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Chapter 177 - Award Ceremony
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... ten million daily active players in five months time, and with future development, it even broke fifty million. It was truly a game that was nationwide, for ages.
Why was the game so addicting?
Unlike traditional matching games, the difficulty of Anipop didn’t come from a time limit, but a move limit. This allowed players to plan out their next move instead of rushing.
This turned matching games into a true casual puzzle game instead of a game on reaction time, hand ...
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