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Almighty Video Game Designer - Chapter 1073
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... or the players, the fairest way to charge was to charge for buying and stopping, and to charge for time. For a game like World of Warcraft that required a lot of time, updates, and the cooperation of a large number of players to experience the fun, it was actually a loss to charge a fee.”
!!“This also increased the difficulty of the game, just like The Legend of Zelda A game like wild breath only sold four million copies in the first month worldwide. Even though Chen Mo’s reputation he ...
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