A Dragon against the Whole World
Chapter 273 - 247: Expansion Plan, Adopting Young Dragons
In the vast skies above the Border Area, the sun rises and sets repeatedly, with day and night alternating, replacing each other.
Since the Poison Tail Tribe was conquered and pledged allegiance.
The flags of the Molten Iron Tribe were planted in all four directions of the Border Area, and Galos officially became the ruler of this territory.
The Master of Red Wings, Sky-Splitting Wings, Death Omen Star, King of the Molten Iron Tribe... besides these titles, Galos earned a new one.
—King of the Borderland.
After unifying the Border Area, the disputes and conflicts among the intelligent beings ceased abruptly, the tribes of old ceased to exist, leaving only the Molten Iron Tribe standing on this land, and a single indisputable will.
After the war ended.
The entire Molten Iron Tribe, the entire Border Area, began a period of thriving and flourishing development.
On the southern banks bordering the Estonian River.
The formerly destroyed trade points were rebuilt and further expanded.
Trade negotiations are still primarily handled by the shrewd Goblin Tribes.
But the goblins remain very deceitful, their nature hard to change, with many tricks up their sleeves.
Therefore, there are also centaur overseers along the trade river segments.
Strictly prohibiting the goblins from accepting bribes or demanding tips that could tarnish the trade’s reputation.
Besides conducting inquiries and regular inspections with passing merchant groups, goblins are encouraged to report each other, with proven reports being significantly rewarded, while the reported individuals face severe punishment.
In times of chaos, one must employ severe laws.
In a remote and barbarous region like the Border Area, wishing for orderly and upward development also requires stringent punitive deterrents, otherwise, with so many wild, untamed creatures with different habits living together, chaos would have erupted long before.
Then there are those key mineral resource points.
The most dangerous and arduous jobs are primarily carried out by slaves composed of former defeated enemies, and there’s the presence of industrial Alchemy Golems, without worrying about attacks or plunder from other tribes, significantly boosting the mining efficiency.
Everyday, a large quantity of mined, segmented ore is collected.
On one hand, it’s transported to the Black Iron Plain, where the Alchemy Industry processes it, manufacturing golems and various alchemy tools beneficial for the tribe’s development, and on the other hand, raw ore is still traded via the Estonian River, while those processed or refined ores are exclusively handled by the Gem Merchant Group.
More professional large-scale alchemy facilities are also under construction.
These things are generally regulated items, difficult for the Gem Merchant Group to obtain fully, nor can the alchemy level in the Black Iron Plain produce them.
But as long as there’s a will to find a way, the path lies under your feet.
If one is willing to put in the effort, solutions abound.
Purchasing blueprints through the Gem Merchant Group most closely allied with the Molten Iron Tribe, then procuring various core components from different countries, and ultimately transporting them in batches to the Border Area for assembly at the Black Iron Plain.
The process is a bit troublesome, but unavoidable.
With the more advanced alchemy facilities, the Great Workshop Master, who has a profound understanding of golem research, further improved the golem production line to manufacture Mechanical Golems operable by Kobolds, Jackal-Wolf Folk, and War Lizardfolk.
These clan creatures are the most numerous.
Even though they were used as cannon fodder in the previous battles, as long as they aren’t wiped out and given enough food resources, they can grow wildly like weeds.
Based on their large population base, quite a few talented Golem Manipulators were screened out.
Becoming a Golem Manipulator is tantamount to suddenly rising from the ranks for these low-level followers, granting them a status immeasurably higher than those who can only be cannon fodder or production line workers, hence there’s a desperation to excel in every training session.
The Great Workshop Master also discovered that the thought frequency of Kobolds is relatively similar, unlike the more erratic goblins.
If Kobolds with synchronized thought frequencies can be selected and meticulously trained, they could use a collective operation method by multiple Kobolds to control large Alchemy Golems.
Moreover, this prerequisite condition isn’t hard to implement.
Kobolds give birth to over a dozen pups at a time, with a high probability of similar thought frequencies among same-litter siblings.
The manipulator is not the problem; what’s needed is for the Molten Iron Tribe’s alchemy industry to develop to the point of producing corresponding golems.
No doubt.
Once the number of Alchemy Golems and manipulators accumulates sufficiently, Golem Guards will become a major division in the Molten Iron Tribe’s future main army, their importance not inferior to the Hammer of Shattered Stars.
And the biggest issue the Molten Iron Tribe currently faces is.
In terms of herding and farming, the Molten Iron Tribe lacks the appropriate talents, leading to a perpetual shortage of food resources.
Because many followers died in the previous war.
For now, this isn’t much of a problem.
But once the territory is fully consolidated, and the population grows again, food sources will become a significant issue.
By then, an option would be to choose between advancing through expansion or finding ways to solve the food shortage problem.
"Expansion, war... these treat the symptoms, not the cause."
"The problem of food resource scarcity ultimately needs a solution."
After scrutinizing the current situation of the Molten Iron Tribe, the spiritual energy glow in Iron Dragon Solrog’s eyes slowly dissipated, his gaze turning dark.
Territory development and clan management.
These are the two primary tasks assigned to him by the Red Iron Dragon.
All along, Solrog has been able to complete them well.
But as the Molten Iron Tribe expanded to encompass the entire Border Area, even as a Mind Mage, he felt waves of exhaustion and fatigue.
"The thoughts and ideas of an individual are limited."
"To manage a vast empire, aside from myself, I need many reliable subordinates who can be directed."
"...I need some dragons as assistants."
Iron Dragon Solrog is a staunch Dragon Race supremacist, secretly dismissive of other species. He only entrusts important matters to the Dragon Race.
"Unfortunately, there are still too few members of Dragon Valley now."
"To establish a vast Dragon Realm, dragons are the foundation, the core. We need more like-minded companions."
Solrog thought.
Meanwhile, in the northeastern part of the Border Area.
Boom!
The ground suddenly shook violently, countless rocks flew, the tall and stout trees were smashed in half one by one, sand and gravel flew, and smoke and dust rolled.
In the end.
When the murky air was blown away by a gust of wind, the Red Iron Dragon folded its massive wings, and its heavy claws pressed down on the neck of an Ice Deer, pinning this wild monster lord to the ground. Despite its struggling, the mountain-heavy claws remained immovable.
When the ferocious Ice Deer lost its strength and was gasping violently.
Galos’s whisper resonated in its mind through thought perception.
"Submission or death."
The giant deer let out a wail, its head with only half its antler lowered, and its fierce gaze gradually became submissive.
Only then did Galos release it.
This giant deer is the third wild monster lord he tamed.
After unifying the Border Area, Galos began to sweep the wild monster lords within it. After the White Tiger, he subdued a Giant Snake Lord in what was originally the Poison Tail Tribe’s territory, and then this giant deer.
These wild monster lords, with a life level of at least 15 and high racial value, each can enrich the foundation of the Molten Iron Tribe and become advanced combat units.
Even with limited intelligence, they can have a good impact.
The unfortunate part is.
If the intelligence reports are correct, this giant deer is the last wild monster lord.
Thirteen wild monster lords.
Out of which ten remained defiant and indomitable, only three ultimately chose submission.
"Galos."
With a reaction akin to a light bloodline knock, the voice of Iron Dragon Solrog rose from the depths of the heart: "We’ve discussed before, the idea of imitating the Blue Dragon community, adopting and nurturing other dragons, I think it’s time to implement it."
He told Galos about the current issues of the Molten Iron Tribe and his own limitations, candidly admitting his increasing inability to manage alone. It would be best to have other dragons as assistants to manage the territory and clan together.
The matter of finding an assistant for Solrog had already been considered by Galos.
Now Solrog proposed it himself and mentioned the plan to adopt dragons. Moreover, with the current scale of the Molten Iron Tribe, they could certainly support more dragons, and indeed required more dragons.
For example.
If there were a Green Dragon, with the innate talent of a Green Dragon paired with the appropriate professional path, the problems in agriculture and planting for the Molten Iron Tribe would be greatly alleviated or even adequately resolved.
"Young dragons surviving alone outside have it tough."
"If Dragon Valley is willing to offer shelter, any young dragon, even juvenile or adolescent dragons who have endured life’s hardships, would be very willing to join."
"However, I am not their parent and have no obligation to feed and shelter."
"In the future, if any dragon wants to join Dragon Valley, they must demonstrate their value; there is no room for idle dragons here."
"Wait...the dragons that could be adopted are probably those rogue, parentless dragons. If there are too many of such dragons here, won’t this place turn into Evil Dragon Valley? Then, I’m afraid I can’t shake off the title of ’evil dragon’, and might even be regarded as an evil dragon leader."
Galos pondered in his heart and ultimately decided to expand the dragon group.
Whether they are wicked or virtuous dragons, as he grew, Galos cared less and less about other creatures’ perceptions.
However, there are few dragons in the Border Area. To specifically implement the plan, starting from the Sel Wilderness or the Eternal Frost Tundra is required.
In comparison, Galos is more familiar with the Sel Wilderness.
"Sel Wilderness... first send out some scout sentries to check the situation, paving the way for returning to the wilderness."
"The Eternal Frost Tundra should not be overlooked either, as it’s adjacent to the Border Area, and it harbors powerful Barbarians and Giants, necessitating preparation."